![]() The player must shoot these bells to keep them afloat and after shooting them a number of times, they will change colour, allowing the player to add new abilities to their spacecraft.ĭespite being one of Konami's most prominent series in Japan during most of the 1990s, only a select few titles were localized for the foreign market. The main power-ups in the TwinBee are yellow bells that the player can uncover by shooting at the floating clouds. ![]() The player controls their spacecraft in most games shooting or punching at airborne enemies while throwing bombs at enemies on the ground, similarly to Namco's Xevious. In contrast to the serious sci-fi theme of Konami's Gradius series, the TwinBee series is set in a cartoon-like world featuring several kinds of anthropomorphic creatures in addition to regular human characters. A third ship also exists named GwinBee, a green counterpart to TwinBee and WinBee who in most games serves as a power-up, but in some instances also appear as a third playable spacecraft. In most games, the first player controls TwinBee while WinBee is controlled by the second player. The series centers around a blue bee-shaped anthropomorphic spacecraft named TwinBee, who is usually accompanied by a pink "female" counterpart known as WinBee. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA (Jujiro Hamakawa), who also planned and supervised most of the subsequent installments in the TwinBee series. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. TwinBee ( ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. Then, reduce the resolution of the game in the parameters of Type:Rider and set the quality from « Fantastic » to « Good ».Arcade, NES, MSX, SNES, Game Boy, PlayStation, Sega Saturn, PlayStation Portable, PC Engine, Sharp X68000, Game Boy Advance, Nintendo DS, mobile phones, i-Revo, iPhone OS, Android, Wii, 3DS and Wii U's Virtual Console, PC (EGG Project), PlayStation 4, Nintendo Switch If you encounter issues, please reboot your device. Great historical archives and paintings.Breath-taking artworks and musical vibes.10 worlds echoing key periods of the typograhy’s history.Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level. Play as 2 dots and travel through the ages of typographic styles and techniques.įrom the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans.) in a very captivating musical and visual environment. Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters ! "The unlikely appeal of Type:Rider, a platformer about fonts" - Kill Screen Type:Rider encourages players to learn about type by exploring a world of fonts." - FastCoDesign "You never realized fonts could be this exciting" - Kotaku "An intricately-designed masterpiece that constantly throws fresh challenges and situations at you for the entire run of the game." - Touch Arcade - 4.5/5 ![]() Re-discover the very first ARTE game, designed by the creator of Vandals!
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